First Look at the Long Way Home DEMO
Explore the Teegarden System for the first time
After months of intense development powered by Unreal Engine 5, we are thrilled to reveal the first details of the upcoming Long Way Home (LWH) official DEMO. Very soon, the Eons Of Evolution (EoE) universe will open its doors, allowing you to experience firsthand the tension, strategy, and survival of an unforgiving alien environment.
This demo will be your first incursion into a biological reality that does not forgive mistakes.
What to expect in this upcoming DEMO?
We are currently finalizing the details of this preliminary version, designed to showcase the core of our SOS (Survival-Operation-Strategy) experience:
- Immersive Atmospheric Exploration: Traverse one of Teegarden’s moons with next-gen graphics, where every detail has been sculpted for total immersion.
- Lethal Encounters on the Horizon: Come face-to-face with the Wide Mouth and other strange creatures. Observe Wrecks in their natural habitat and learn their patterns before the final game puts you to the ultimate test.
- Early Evolution Mechanics: Witness the first biological adaptation systems. Your ability to evolve under pressure will be the only thing defining your survival.
Towards Early Access and Consoles
The release of this demo will be a critical first step in our journey. Your feedback will be vital for the final polish as we head toward PC Early Access and our future launch on Xbox platforms. We want the community to be an active part of this transmedia project’s evolution from day one.
Version Credits & Highlights
The rollout of this upcoming version is the result of our dedicated technical and artistic team:
- Creative Direction: Carlos Lorite.
- Concept Art: Irene Carmona, Isa Barquero.
- 3D Modeling: Germán Poggetti, Álvaro Galiano, Diego.
- Animation, VFX & SFX: Pedro Martínez – Colormotional.
- Programming: Borja Lahuerta, Sergio Gumiel.