Narrative Sci-Fi Survival · Eons of Evolution

Long Way Home

Survive a hostile moon. Reconnect the network. Find a way home.

Video GameAdvanced development · Playable demoGames & Interactive

Overview

Survive a hostile moon. Reconnect the network. Find a way home.

Long Way Home follows Mitsumoto, a pilot shot down during a major conflict in the Teegarden system. Stranded on a hostile moon, the player explores alien biomes, human installations and Wreck-contested territory while managing oxygen, suit power and environmental threats. The experience combines third-person exploration with first-person interior sequences and narrative progression built around survival, discovery, activated travel nodes and the search for a way home.

Status
Advanced development · Playable demo
Studio
Chaos Gates
Type
Video Game
Category
Games & Interactive
Part of
Eons of Evolution

Trailer / teaser

Watch the trailer here.

Selected media

Inside the project.

Product information

A survival journey built around exploration, pressure and discovery.

Developer
Chaos Gates OÜ
Type
Narrative Sci-Fi Survival Game
Perspective
Third Person · First Person in Interiors
Core Systems
Oxygen · Battery · Health
Setting
Teegarden System · Hostile Moon
Status
Advanced Development · Playable Demo
Universe
Eons of Evolution
Release
TBA

Core loop

Survive. Explore. Reconnect.

Long Way Home is built around moving through a hostile world where navigation, environmental pressure and discovery constantly shape the next decision.

01

Recover from the crash

Mitsumoto begins isolated after being shot down, with survival and orientation taking priority before the wider journey can begin.

02

Explore the moon

Cross alien biomes, human installations and dangerous territories while reading the environment, following objectives and uncovering new routes.

03

Expand your reach

Activate checkpoints and portal nodes, recover new capabilities and push farther into areas shaped by fauna, hazards and the Wreck conflict.

Perspective

Two viewpoints. One continuous experience.

Third-person exploration

The main journey is experienced in third person, keeping Mitsumoto, the suit and the surrounding world physically present during traversal, survival and combat.

First-person interiors

Selected interior spaces shift to first person to increase spatial tension, readability and immersion inside installations and enclosed environments.

Survival systems

The suit is part of the survival loop.

Health, oxygen and battery are integrated into Mitsumoto’s survival state. Running and Dash increase pressure on oxygen, while suit power supports systems such as lighting, weapons and upgrades. The interface is designed around diegetic feedback rather than a permanent minimap.

Threats & world

The moon is dangerous before the enemy even arrives.

01

Wreck

Hostile forces connected to the wider conflict that brought Mitsumoto down.

02

Alien Fauna

Creatures with distinct behaviours, from avoidant species to territorial predators and emergent encounters.

03

Environmental Hazards

Toxic, atmospheric and terrain-based threats turn traversal itself into part of the survival challenge.

04

Isolation

Distance, limited safe routes and fragmented human infrastructure make navigation and reconnection central to progression.

Progression

Progress through discovery, not a crafting grind.

Long Way Home moves progression away from traditional crafting and toward exploration, recovered technology, survivor-linked unlocks and specialized capabilities that open new tactical and environmental options.

ExplorationSurvivalCombatNavigation

Inside Eons of Evolution

A personal survival story inside a much larger war.

Long Way Home is the first video-game gateway into Eons of Evolution, connecting Mitsumoto’s struggle on the surface to a wider science-fiction universe of human expansion, artificial intelligence, factions and conflict.