
Narrative Sci-Fi Survival · Eons of Evolution
Long Way Home
Survive a hostile moon. Reconnect the network. Find a way home.
Overview
Survive a hostile moon. Reconnect the network. Find a way home.
Long Way Home follows Mitsumoto, a pilot shot down during a major conflict in the Teegarden system. Stranded on a hostile moon, the player explores alien biomes, human installations and Wreck-contested territory while managing oxygen, suit power and environmental threats. The experience combines third-person exploration with first-person interior sequences and narrative progression built around survival, discovery, activated travel nodes and the search for a way home.
- Status
- Advanced development · Playable demo
- Studio
- Chaos Gates
- Type
- Video Game
- Category
- Games & Interactive
- Part of
- Eons of Evolution
Trailer / teaser
Watch the trailer here.
Selected media
Inside the project.

Product information
A survival journey built around exploration, pressure and discovery.
- Developer
- Chaos Gates OÜ
- Type
- Narrative Sci-Fi Survival Game
- Perspective
- Third Person · First Person in Interiors
- Core Systems
- Oxygen · Battery · Health
- Setting
- Teegarden System · Hostile Moon
- Status
- Advanced Development · Playable Demo
- Universe
- Eons of Evolution
- Release
- TBA
Core loop
Survive. Explore. Reconnect.
Long Way Home is built around moving through a hostile world where navigation, environmental pressure and discovery constantly shape the next decision.
Recover from the crash
Mitsumoto begins isolated after being shot down, with survival and orientation taking priority before the wider journey can begin.
Explore the moon
Cross alien biomes, human installations and dangerous territories while reading the environment, following objectives and uncovering new routes.
Expand your reach
Activate checkpoints and portal nodes, recover new capabilities and push farther into areas shaped by fauna, hazards and the Wreck conflict.
Perspective
Two viewpoints. One continuous experience.
Third-person exploration
The main journey is experienced in third person, keeping Mitsumoto, the suit and the surrounding world physically present during traversal, survival and combat.
First-person interiors
Selected interior spaces shift to first person to increase spatial tension, readability and immersion inside installations and enclosed environments.
Survival systems
The suit is part of the survival loop.
Health, oxygen and battery are integrated into Mitsumoto’s survival state. Running and Dash increase pressure on oxygen, while suit power supports systems such as lighting, weapons and upgrades. The interface is designed around diegetic feedback rather than a permanent minimap.
Threats & world
The moon is dangerous before the enemy even arrives.
Wreck
Hostile forces connected to the wider conflict that brought Mitsumoto down.
Alien Fauna
Creatures with distinct behaviours, from avoidant species to territorial predators and emergent encounters.
Environmental Hazards
Toxic, atmospheric and terrain-based threats turn traversal itself into part of the survival challenge.
Isolation
Distance, limited safe routes and fragmented human infrastructure make navigation and reconnection central to progression.
Progression
Progress through discovery, not a crafting grind.
Long Way Home moves progression away from traditional crafting and toward exploration, recovered technology, survivor-linked unlocks and specialized capabilities that open new tactical and environmental options.
Inside Eons of Evolution
A personal survival story inside a much larger war.
Long Way Home is the first video-game gateway into Eons of Evolution, connecting Mitsumoto’s struggle on the surface to a wider science-fiction universe of human expansion, artificial intelligence, factions and conflict.
